A trail of gleaming light following after the Tally. Drops from the Light Elemental Pack.
Custom Trait Information: Must be light yellowish colored. Must glow. Must come off tail.
An afterimage follows after the movements of the spirit.
Custom Trait Information: Can appear as an afterimage or several, as long as they're semi-transparent or easy to distinguish from the base. Must be blurry. Cannot be a single color. Can simply contaim pallet colors in streaks.
Pinkish magical looking tendrils flowing off the back of the Tally. Drops from the Magic Elemental Pack.
Custom Trait Information: Can be varying shades of pink, can have purples or reds as long as it doesn't dominate. Can be more tendril-like or more smokey. Can glow.
Flamethrower is, essentially, the ability to breathe fire. It's a large flame ability, where the spirit can shoot large flames from its mouth. This trait applies the burning and blinding effect on opponents when used in the submission.
Water Cannon is, essentially, the ability to breathe water. It's a large high pressure water spray ability, where the spirit can shoot water from its mouth like a high pressured water gun. This trait applies the soaked and winded effect on opponents when used in the submission.
Tazer is, essentially, the ability to breathe lightning. It's a large lightning ability, where the spirit can shoot a bolt of lightning from its mouth. This trait applies the paralyzation and stun effect on opponents when used in the submission.
I'mma Firing my Lazer is, essentially, the ability to breathe a beam of light. It's a large light beam ability, where the spirit can shoot a giant lazer from its mouth. This trait applies the blinding and stun effect on opponents when used in the submission.
Biofrost is, essentially, the ability to breathe ice. It's a large frost ability, where the spirit can shoot ice from its mouth like a high pressured dry ice gun. This trait applies the freezing and winded effect on opponents when used in the submission.
Acid Spray is, essentially, the ability to breathe poisonous acid. It's a large poison ability, where the spirit can spit acid from its mouth in a large stream. This trait applies the Poison and Burning effect on opponents when used in the submission.
Subgroup: Area
The energy marking is allowed to be on the entire Kiji, including the mane, tail, ears, wings, horns, etc. This doesn't have to show!
This mutation goes alongside the energy markings on the Kiji, having it spill from inside, making the eyes glow the color of the energy instead of red, and the inside of the mouth and any cuts glow with the energy. A halo effect the same color of the energy can also be made. This trait can be combined with others.
Markings are asymmetrical in shape NOT color, regardless if Static Energy is present or not.
Subgroup: Modifier
Energy markings waft off the body, flowing after them with every movement.
Energy does not glow.
Subgroup: Color
This trait is/can be an Add-on trait!
The colors on the design do not move around at all.
Makes the energy move around.
The energy colors on the design are restricted to specific ranges in the design (such as up and down one leg, but down and up on a different leg). Cannot mimic Static unless it's only 1-2 colors. Colors still move, just not through the entire energy design.
The colors or pattern on the wings and tail are different or contain different colors in total (However the wings and tail still must be symmetrical).