Subgroup: Bangs
A short tuft of fur on the top of the head.
Custom Trait Information: Cannot touch the eyes, cannot be parted (unless around horns). Can be smaller or shaped like a cowlick, can be curly or flat/trimmed.
A regular fan shaped tail fin.
Custom Trait Information: Can have more or less tatters. Can be more U shaped in either direction. Cannot be V shaped or resemble Arrow tail.
A tail resembling that of whales or dolphins.
Custom Trait Information: Ridging along the edge can be more prominant, tail can have more of a V shape or be wider. Tail in general must remain smaller.
A v shaped tail fin connecting from top to bottom.
Custom Trait Information: Can be more V shaped, more drastic, or have thinner tips. Cannot be U shaped.
A short tail fur.
Custom Trait Information: Can be any short style, cannot resemble Tufted or Medium. Cannot have layering.
A regular length tail fur.
Custom Trait Information: Must be a medium length fur, cannot appear like Fluffy. Cannot be too short or long.
Short fur only at the end of the tail.
Custom Trait Information: Fur can be any short/fluffy style, but cannot be longer. must only be around the tip of the tail.
Info: A small mark on a particular part of the body.
Tier: Tier 2Color: Lighter or Darker than the baseTones: Single ColorShape: Stripe or V shape, can be an X, heart, or circle in certain areas as wellHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Slash + StickersAllows Slash to be full body allowed range.
Wing Ranges
Horns: Slash cannot touch the horns.
Beard: Slash cannot touch the beard.
Back: Slash cannot touch the back.
Belly: Slash can touch the belly.
Leg Fur: Slash cannot touch leg fur.
Body Protrusions: Slash can touch certain protrusions.
Fins: Slash cannot touch the fins.
Info: Creates a long, singular stripe on both sides of the spirit's body. Cannot touch the back or belly without Flicker. Must be in one of three ranges at minimum: The neck to the shoulder; the front arm to the hip/back leg; or the entire length of the tail.
Tier: Tier 2Color: Natural to the baseTones: Single ColorShape: NaturalHoles: Tapering: Breaks:
Race + SwipeAllows Race to have multiple 'fingers' where it branches off, otherwise has the same rules as Race.
Horns: Swipe cannot touch the horns.
Beard: Swipe cannot touch the beard.
Back: Swipe cannot touch the back.
Belly: Swipe cannot touch the belly.
Leg Fur: Swipe cannot touch leg fur.
Body Protrusions: Swipe cannot touch certain protrusions.
Fins: Swipe cannot touch the fins.
Info: Dunked is a hard edged marking that either covers the back end or front end of the spirit.
Tier: Tier 3Color: Any color natural to the base.Tones: No gradients/multi-tonesShape: No unnatural shapes/designs
Holes: Tapering: Breaks:
Dunked + FadedAllows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.
Wings: Dunked cannot touch the wings.
Horns: Dunked must cover the horns if in range.
Beard: Dunked must touch the beard if in area.
Back: Dunked can touch the back if in area.
Belly: Dunked cannot touch the belly.
Leg Fur: Dunked can touch leg fur if in area.
Body Protrusions: Dunked can touch certain protrusions if in area.
Fins: Dunked can touch the fins if in area.
Info: Darkening is a free marking which darkens small areas. It can be used for ear insides, paw pads, around eyes and mouth, etc.
Tier: Tier 1Color: Darker than but same hue as the baseTones: Single colorShape: NaturalHoles: Tapering: Breaks:
Wings: Darkening cannot touch the wings.
Horns: Darkening cannot touch the horns.
Beard: Darkening cannot touch the beard.
Back: Darkening cannot touch the back.
Belly: Darkening cannot touch the belly.
Leg Fur: Darkening cannot touch leg fur.
Body Protrusions: Darkening cannot touch certain protrusions.
Fins: Darkening cannot touch the fins.
Info: Boots are a common foot marking that stretches up past the ankles. They can be on one foot or all feet.
Tier: Tier 3Color: Any color natural to the base, black, or whiteTones: Can have a subtle gradient of same colorShape: Cannot be too unnaturalHoles: Tapering: Breaks:
Boots + TipsAllows Tips to be cut out of boots, and restricts Tips to the feet.
Wings: Boots cannot touch the wings.
Horns: Boots cannot touch the horns.
Beard: Boots cannot touch the beard.
Back: Boots cannot touch the back.
Belly: Boots cannot touch the belly.
Leg Fur: Boots must touch leg fur if in the area.
Body Protrusions: Boots must touch certain protrusions if in the area.
Fins: Boots cannot touch the fins.
Info: Dipped is a common, solid marking blanketing along the underside of the spirit.
Tier: Tier 2Color: Any color natural to the base.Tones: No gradients/multi-tonesShape: No unnatural shapes/designsHoles: Tapering: Breaks:
Dipped + UnderbellyAllows Dipped/Underbelly to be restricted to the belly/insides of the legs, and on the face/farther down the legs. Tier 3.
Horns: Dipped cannot touch the horns.
Beard: Dipped can touch the beard.
Back: Dipped cannot touch the back.
Belly: Dipped must touch the belly if in area.
Leg Fur: Dipped must touch leg fur if in area.
Body Protrusions: Dipped can touch certain protrusions.
Fins: Dipped can touch the fins.
Info: Fox is a common marking that puts fox-like markings on the coat of the spirit.
Tier: Tier 3Color: Must appear white, off-white, or silver on the face, neck, and belly (with no color tinting allowed), however the legs, ears, and tail are allowed to be darker than the base instead.Tones: Can't be multi-toned in same areasShape: No unnatural shapes/designsHoles: Tapering: Breaks:
Fox + TabbyAllows for Tabby to be a very desaturated lighter or darker than the base color, but otherwise has Tabby's rules.
Horns: Fox cannot touch the horns.
Beard: Fox must cover the beard.
Back: Fox cannot touch the back.
Belly: Fox must touch the belly.
Leg Fur: Fox must touch leg fur if in area.
Body Protrusions: Fox can touch certain protrusions.
Fins: Fox cannot touch the fins.
Info: Highlight is a soft toned belly marking that adds a bit of variation to the coat.
Tier: Tier 4Color: Must be lighter than but the same hue as the baseTones: Single color, no gradientsShape: NaturalHoles: Tapering: Breaks:
Tiger + HighlightAllows for having solely the soft edged underbelly.
Highlight + ShadedAllows for a gradual fade through the coat from top to bottom going from dark to light.
Horns: Highlight cannot touch the horns.
Beard: Highlight can touch the beard.
Back: Highlight cannot touch the back.
Belly: Highlight must touch the belly if in area.
Leg Fur: Highlight must cover leg fur if in area.
Body Protrusions: Highlight can touch certain protrusions.
Fins: Highlight can touch the fins.
Info: Maned is a common, solid marking that shows off the longer furred areas of your spirit with a different color. On tallies, this can cover half or all of the mane, as well as the longer furred traits if they have them. You need Cut Energy to put Maned on the wings and tail fin.
Tier: Tier 4Color: Any color of any base of same or lower rarityTones: Can be different colored in separate rangesShape: NaturalHoles: Tapering: Breaks:
Pigeon + ManedGives Pigeon the Maned range.Maned + OmbreAllows Ombre to have a unique blended effect coming from the roots of the fur out.
Wings: Maned cannot touch the wings.
Horns: Maned cannot touch the horns.
Beard: Maned can touch the beard.
Back: Maned can touch the back.
Belly: Maned can touch the belly.
Leg Fur: Maned can touch leg fur.
Body Protrusions: Maned can touch certain protrusions.
Fins: Maned can touch the fins.
Info: Overlay is a common, solid marking blanketing along the back of the spirit.
Tier: Tier 2Color: Lighter or darker than but the same hue as the baseTones: Single colorShape: NaturalHoles: Tapering: Breaks:
Overlay + StripedAllows for stripes to be cut out from Overlay.
Overlay + PythonAllows for patches or large spots to be cut out of Overlay.
Horns: Overlay cannot touch the horns.
Beard: Overlay cannot touch the beard.
Back: Overlay can touch the back.
Belly: Overlay cannot touch the belly.
Leg Fur: Overlay cannot touch leg fur.
Body Protrusions: Overlay cannot touch certain protrusions.
Fins: Overlay cannot touch the fins.
Info: Race is a common marking that trails along the face or back in a long straight line.
Tier: Tier 3Color: Lighter or darker than but the same hue as the base, or black or whiteTones: Single colorShape: NaturalHoles: Tapering: Breaks:
Okapi + RaceThis combination allows for a 'dun' marking to replace the two, but must be a tier 3 marking darker than the base. This means that darker-than-the-base stripes are allowed around the ankles and lower legs, and a dorsal stripe is required (a long stripe down the spine). Additional minor, short striping is allowed around the shoulders and on the top of the head/forehead. This interaction, if used, does not allow for Okapi's lighter undermarking.
Horns: Race cannot touch the horns.
Beard: Race cannot touch the beard.
Back: Race can touch the back.
Belly: Race cannot touch the belly.
Leg Fur: Race cannot touch leg fur.
Body Protrusions: Race cannot touch certain protrusions.
Fins: Race cannot touch the fins.
Info: Shadow is a soft toned belly marking that darkens the coat.
Tier: Tier 4Color: Must be darker than but the same hue as the baseTones: Single color natural to the baseShape: Natural
Shadow + SnowedAllows for a gradual fade through the coat from top to bottom, going from light to dark.
Horns: Shadow cannot touch the horns.
Beard: Shadow can touch the beard.
Back: Shadow cannot touch the back.
Belly: Shadow must touch the belly if in area.
Leg Fur: Shadow must cover leg fur if in area.
Body Protrusions: Shadow can touch certain protrusions.
Fins: Shadow can touch the fins.