Info: Arcane is a modifier that allows you to manipulate the marking by adding runes, glowing effects, or extra colors. Cannot affect the entirety of the marking. Can only affect 1-2 markings.
Tier: Tier 1 ModifierColor: Any colorTones: Multi-tones/gradients allowedShape: Natural/UnnaturalHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Wing Ranges
Horns: Arcane can touch the horns.
Beard: Arcane can touch the beard.
Back: Arcane can touch the back.
Belly: Arcane can touch the belly.
Leg Fur: Arcane can touch leg fur.
Body Protrusions: Arcane can touch certain protrusions.
Fins: Arcane can touch the fins.
Info: Barbaric is a modifier that affects all markings on the spirit. It creates jagged, messy edges, but won't create furlike texture. Barbaric should be choppy and uneven, and should look mostly unnatural.
Tier: Tier 1 ModifierColor: Same color as marking it's effectingTones: Single ColorShape: Natural/UnnaturalHoles: Tapering: Breaks:
Horns: Barbaric can touch the horns.
Beard: Barbaric can touch the beard.
Back: Barbaric can touch the back.
Belly: Barbaric can touch the belly.
Leg Fur: Barbaric can touch leg fur.
Body Protrusions: Barbaric can touch certain protrusions.
Fins: Barbaric can touch the fins.
Info: Faceting is a unique marking that puts a gemstone-like surface on parts of the coat. It may not restrict to markings.
Tier: Tier 3Color: Any colorTones: Multiple tonesShape: Natural or unnaturalHoles: Tapering: Breaks:
Optional Marking Interactions
Crested + FacetingGives Crested some faceting, aka restricts Faceting to Crested and allows for any color.
Horns: Faceting can touch the horns.
Beard: Faceting can touch the beard.
Back: Faceting can touch the back.
Belly: Faceting can touch the belly.
Leg Fur: Faceting can touch leg fur.
Body Protrusions: Faceting can touch certain protrusions.
Fins: Faceting can touch the fins.
Info: Pour is a unique marking that resembles poured paint, and creates colorful swirled designs on the spirit's body.
Tier: Tier 2 or 5Color: Any color (if Tier 5) or on a filter such as overlay, multiply, or color dodge (if Tier 2)Tones: Must be multi-tonedShape: Should be natural-looking and swirly, not blended. Cannot be geometric shaped.Holes: Tapering: Breaks:
Paint Dump + PourThis combination allows for Paint Dump's marking shape with Pour's color mixing, however it must be Tier 2.
Shimmer + PourAllows Pour to be blended, must cover most of the body. Requires the marking be under all tier 4 markings, and over all tier 5 markings.
Horns: Pour can touch the horns.
Beard: Pour can touch the beard.
Back: Pour can touch the back.
Belly: Pour can touch the belly.
Leg Fur: Pour can touch leg fur.
Body Protrusions: Pour can touch certain protrusions.
Fins: Pour can touch the fins.
Info: Mummified is a unique marking that resembles the shadow of body wrappings. They create one-sided shaded bands along the spirit's body.
Tier: Tier 2 or 5Color: Darker than the base (if Tier 5) or on a darker filter such as overlay, multiply, or color dodge (if Tier 2)Tones: Single toneShape: Must be a band, one side hard edged, the other soft or blended.Holes: Tapering: Breaks:
Songbird + MummifiedThis combination allows for mummified to have a border on its hard edge, and can be any shape/direction, however it must be Tier 2.Smokey + MummifiedThis combination allows for mummified's marking shape with smokey's edging, however it must be Tier 5.
Mummified + PatchworkAllows mummified to be along the outer edge of a hard edged marking to make it appear like it has a shadow. Acts as a Tier 1 modifier with Mummified's Tier 2 color rules.
Mummified + Dark Side of the MoonAllows for Dark Side of the Moon to be soft edged, but otherwise it uses the same rules.
Skeletal + MummifiedAdds false soft edged shading off the edges of skeletal.
Horns: Mummified can touch the horns.
Beard: Mummified can touch the beard.
Back: Mummified can touch the back.
Belly: Mummified can touch the belly.
Leg Fur: Mummified can touch leg fur.
Body Protrusions: Mummified can touch certain protrusions.
Fins: Mummified can touch the fins.
Info: Patchwork is a marking modifier that adds stitch marks to the design.
Tier: Tier 1 ModifierColor: Any stark contrast colorTones: Single colorShape: Must follow the edge of the marking it's affecting, or the contours of the body if affecting the base.Holes: Tapering: Breaks:
Patchwork + Good and Bad WolvesAllows heavy stitching looking marks along the middle of the character vertically to replace both markings. Cannot have breaks.
Patchwork + OrnateAllows Embroidery along the edge of a marking instead of lace of any color.
Horns: Patchwork can touch the horns.
Beard: Patchwork can touch the beard.
Back: Patchwork can touch the back.
Belly: Patchwork can touch the belly.
Leg Fur: Patchwork can touch leg fur.
Body Protrusions: Patchwork can touch certain protrusions.
Fins: Patchworkcan touch the fins.
Info: Easter Painting is a unique marking that puts a pastel sheen through parts or all of the body of the spirit.
Tier: Tier 1 Modifier/SheenColor: Any pastel colorTones: More than oneShape: NaturalHoles: Tapering: Breaks:
Iridescent + Easter PaintingAllows Iridescent to be any single color and be restricted to certain markings.
Horns: Easter Painting can touch the horns.
Beard: Easter Painting must touch the beard unless restricted to a marking.
Back: Easter Painting must touch the back unless restricted to a marking.
Belly: Easter Painting must touch the belly unless restricted to a marking.
Leg Fur: Easter Painting must touch leg fur unless restricted to a marking.
Body Protrusions: Easter Painting must touch certain protrusions unless restricted to a marking.
Fins: Easter Painting must touch the fins unless restricted to a marking.
Info: Dark Side of the Moon is a unique marking that adds a dramatic, cel-shading like marking over the spirit's body.
Tier: Tier 1Color: DarkTones: SingleShape: Natural, contouringHoles: Tapering: Breaks:
Skeletal + Dark Side of the MoonRestricts the hard edged 'shading' to Skeletal.
Horns: Dark Side of the Moon must touch the horns.
Beard: Dark Side of the Moon must touch the beard.
Back: Dark Side of the Moon must touch the back.
Belly: Dark Side of the Moon must touch the belly.
Leg Fur: Dark Side of the Moon must touch leg fur.
Body Protrusions: Dark Side of the Moon must touch certain protrusions.
Fins: Dark Side of the Moon must touch the fins.
Info: Good and Bad Wolves is a marking that inverts one side of the character's body, like a reflection in negative.
Tier: Tier 1 ModifierColor: One side normal, other invertedTones: Varies based on genoShape: Varies based on geno, must be half and half thoughHoles: Tapering: Breaks:
Stained + Good and Bad WolvesRestricts Stained to one half of the body.
Horns: Good and Bad Wolves must touch the horns.
Beard: Good and Bad Wolves must touch the beard.
Back: Good and Bad Wolves must touch the back.
Belly: Good and Bad Wolves must touch the belly.
Leg Fur: Good and Bad Wolves must touch leg fur.
Body Protrusions: Good and Bad Wolves must touch certain protrusions.
Fins: Good and Bad Wolves must touch the fins.
Your character is empowered the more the moon shows, increasing your stats to reflect it.Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors)
If you don't like the drop(s) the character got in a roll, you are allowed to randomize the items gotten once. (Will not effect other spirits in the art/lit.)
Adds a 50% chance for an extra drop. If succeeding, continuing to add at 30% chance till it fails.
If your character misses their hit, a second chance is given.
20% chance to make your opponent flinch.
Your character reflects 20% of damage to enemies when hit. (Does not reflect status effect damage)Cannot stack with Death's Curse.
A coin is tossed to determine if the result is naughty or nice. If naughty, both the character and an enemy gain the berserk status. If nice, all damage recieved and inflicted is negated.
Other characters in the art have a chance to be shielded by this character's Resists based on the resist's level. Lowers character's stamina by 10%.
In art, EXP for this character is multiplied per character in a piece; two characters is double EXP, three characters is triple EXP, etcIn literature, EXP is multiplied by 1.5x per character in a piece.
Charisma is lowered 20% in solo images.
Allows your Kiji to fly without wings.
Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.If granted through charity, the downside is ignored.