Subgroup: Area
Markings are asymmetrical in shape NOT color, regardless if Static Energy is present or not.
Subgroup: Modifier
Energy markings waft off the body, flowing after them with every movement.
Subgroup: Color
The colors on the wings and tail must still contain the same colors, however they do not need to be symmetrical.
Moves the energy off the wings and tail and onto the body, mimicking regular Kiji energy.
Seven to ten distinct colors.
Info: Sunset is a marking that puts a large patch of colorful gradients on the coat.
Tier: Tier 4Color: Must be mostly darker, cooler colors, but can have a little bit of lighter and/or hotter colors as long as it's subtleTones: Must be at least three-tonedShape: NaturalHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Wing Ranges
Horns: Sunset cannot touch the horns.
Beard: Sunset can touch the beard.
Back: Sunset can touch the back.
Belly: Sunset can touch the belly.
Leg Fur: Sunset can touch leg fur.
Body Protrusions: Sunset can touch certain protrusions.
Fins: Sunset can touch the fins.
Info: Metallic is a legendary modifier that gives a marking a metallic or reflective sheen.
Tier: Tier 1 ModifierColor: Similar shades, tones, and tints to the marking it's affectingTones: Must be at least two-tonedShape: NaturalHoles: Tapering: Breaks:
Horns: Metallic can touch the horns.
Beard: Metallic can touch the beard.
Back: Metallic can touch the back.
Belly: Metallic can touch the belly.
Leg Fur: Metallic can touch leg fur.
Body Protrusions: Metallic can touch certain protrusions.
Fins: Metallic can touch the fins.
Info: Sunrise is a marking that puts a large patch of colorful gradients on the coat.
Tier: Tier 4Color: Must be mostly lighter, hotter colors, but can have a little bit of darker and/or cooler colors as long as it's subtleTones: Must be at least three-tonedShape: NaturalHoles: Tapering: Breaks:
Horns: Sunrise cannot touch the horns.
Beard: Sunrise can touch the beard.
Back: Sunrise can touch the back.
Belly: Sunrise can touch the belly.
Leg Fur: Sunrise can touch leg fur.
Body Protrusions: Sunrise can touch certain protrusions.
Fins: Sunrise can touch the fins.
Info: Small or large circular splotches with a border. The splotches can be merged together.
Tier: Tier 4Color: Border darker than and natural to the base, inner any color lighter than the baseTones: Single color for border, can have gradient for innerShape: Circular blobsHoles: Tapering: Breaks:
Optional Marking Interactions
Brindle + MarbledAllows for patches with thin lines in a circular motion instead of circles or blobs, replicating cut tree trunks. Tier 4, marbled's range and any natural color.
Filigree + MarbledAllows Filigree to be in patches or bunches. Can be any colors, but must have at least two tones. Tier 3.
Stone + MarbledAllows Marbled to appear like marble or granite. Can be any color, Tier 4.
Horns: Marbled cannot touch the horns.
Beard: Marbled can touch the beard.
Back: Marbled can touch the back.
Belly: Marbled can touch the belly.
Leg Fur: Marbled can touch leg fur.
Body Protrusions: Marbled can touch certain protrusions.
Fins: Marbled can touch the fins.
Info: Creates a solid outline around the entirety of the chosen marking. Can only affect hard-edged markings.
Tier: Tier 1 ModifierColor: Lighter or Darker than the baseTones: Single ColorShape: Surrounds marking it's effectingHoles: Tapering: Breaks:
Horns: Traced can touch the horns.
Beard: Traced can touch the beard.
Back: Traced can touch the back.
Belly: Traced can touch the belly.
Leg Fur: Traced can touch leg fur.
Body Protrusions: Traced can touch certain protrusions.
Fins: Traced can touch the fins.
Info: Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.
Tier: Tier 1 ModifierColor: Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> darkTones: Same as markings affectedShape: Same as markings affected
Holes: Tapering: Breaks:
Horns: Inverted can touch the horns.
Beard: Inverted can touch the beard.
Back: Inverted can touch the back.
Belly: Inverted can touch the belly.
Leg Fur: Inverted can touch leg fur.
Body Protrusions: Inverted can touch certain protrusions.
Fins: Inverted can touch the fins.
Info: Songbird is a legendary marking that trails along the face and side of the design, mimicking markings some birds have.
Tier: Tier 2Color: Darker than the base for the lines, lighter than the base for the inner blend.Tones: Single tone for each part.Shape: Cannot be too unnatural.Holes: Tapering: Breaks:
Songbird + MummifiedThis combination allows for mummified to have a border on its hard edge, and can be any shape/direction, however it must be Tier 2.
Skeletal + SongbirdGives a fade of any color off the edges of skeletal.
Wings: Songbird cannot touch the wings.
Horns: Songbird cannot touch the horns.
Beard: Songbird cannot touch the beard.
Back: Songbird can touch the back.
Belly: Songbird can touch the belly.
Leg Fur: Songbird cannot touch leg fur.
Body Protrusions: Songbird cannot touch certain protrusions.
Fins: Songbird cannot touch the fins.
Info: Filigree is a legendary marking that adds teardrop or petal-shaped patches to the body.
Tier: Tier 2Color: Border must be natural to the base, inner bits can be any color.Tones: Borders are a single color, inner bits can be different colors per spot and can have a gradientShape: Unnatural, must cover at least 25% of the design.Holes: Tapering: Breaks:
Peregrine + FiligreeAllows for a fish-scale like design along the body. Cannot touch the legs, neck, or end half of the tail. Uses Peregrine's color rules.
Horns: Filigree can touch the horns.
Beard: Filigree can touch the beard.
Back: Filigree can touch the back.
Belly: Filigree can touch the belly.
Leg Fur: Filigree can touch leg fur.
Body Protrusions: Filigree can touch certain protrusions.
Fins: Filigree can touch the fins.
Info: Brindle is a legendary striped marking that clashes a lighter and darker hue of the base coat along the body.
Tier: Tier 5Color: Lighter and Darker than, but similar hue to the baseTones: Must be two-tonedShape: NaturalHoles: Tapering: Breaks:
Peregrine + BrindleAllows for brindle to be restricted to peregrine's range, however requires the marking be under all tier 4 markings, and over all tier 5 markings.Helix + Brindle Allows for Brindle to appear like fingerprinting along the coat, otherwise same rules as Brindle.
Horns: Brindle cannot touch the horns.
Beard: Brindle can touch the beard.
Back: Brindle must touch the back.
Belly: Brindle must touch the belly.
Leg Fur: Brindle must touch leg fur.
Body Protrusions: Brindle must touch certain protrusions.
Fins: Brindle must touch the fins.
Info: Merle is a legendary multi-toned marking that puts large splotches along the coat of the spirit. Each set of patches must have distinct edges and may not form a gradient.
Tier: Tier 4Color: Any color natural to the baseTones: Can be multi-tonedShape: Natural, must cover 25%+Holes: Tapering: Breaks:
Merle + Pinto OR SkewAllows for a koi-like patchy effect, with one color being black and/or white and the other being any other color.
Horns: Merle cannot touch the horns.
Beard: Merle can touch the beard.
Back: Merle can touch the back.
Belly: Merle can touch the belly.
Leg Fur: Merle can touch leg fur.
Body Protrusions: Merle can touch certain protrusions.
Fins: Merle can touch the fins.
Info: Moonlight is a legendary marking that makes the base coat look shiny and glowing.
Tier: Tier 1 SheenColor: Desaturated blue greyTones: Can have blue/grey gradientsShape: It's a sheen, so only has to show partly
Sunny + MoonlightThis combination can allow you to merge the sheens, forming a somewhat green-brown sheen instead of the blue-grey or yellow-orange
Horns: Moonlight must cover the horns.
Beard: Moonlight must cover the beard.
Back: Moonlight must cover the back.
Belly: Moonlight must cover the belly.
Leg Fur: Moonlight must cover leg fur.
Body Protrusions: Moonlight must cover certain protrusions.
Info: Sunny is an uncommon marking that makes the base coat look shiny and bright.
Tier: Tier 1 SheenColor: Saturated orange-yellowTones: Can have subtle orange/yellow gradientsShape: It's a sheen, so only has to show partly
Horns: Sunny must cover the horns.
Beard: Sunny must cover the beard.
Back: Sunny must cover the back.
Belly: Sunny must cover the belly.
Leg Fur: Sunny must cover leg fur.
Body Protrusions: Sunny must cover certain protrusions.
Fins: Sunny must cover the fins.
Info: Orca is a legendary marking that mimics the marking orcas have.
Tier: Tier 3Color: Drastically lighter (smaller range), drastically darker (larger range)Tones: Single colorShape: Natural. May be adjusted as long as it mimics orca markingsHoles: Tapering: Breaks:
Panda + OrcaThis combination removes the required ranges and allows a freeform single large patch darker than the base.Parrot + OrcaAllows Orca to be any color.
Horns: Orca can touch the horns.
Beard: Orca must touch the beard.
Back: Orca must touch the back.
Belly: Orca must touch the belly.
Leg Fur: Orca must touch leg fur.
Body Protrusions: Orca must touch certain protrusions.
Fins: Orca must touch the fins.
Info: Parrot is a legendary marking that mimics markings parrots have.
Tier: Tier 3Color: Lighter or darker but same color as the base on face, any bright color for back stripe, any natural color for blanketTones: Can have a slight gradientsShape: Natural-ishHoles: Tapering: Breaks:
Parrot + OrcaAllows Orca to be any color.
Horns: Parrot cannot touch the horns.
Beard: Parrot can touch the beard.
Back: Parrot can touch the back.
Belly: Parrot cannot touch the belly.
Leg Fur: Parrot cannot touch leg fur.
Body Protrusions: Parrot cannot touch certain protrusions.
Fins: Parrot cannot touch the fins.