Info: Stone is a rare stone textured marking that puts small, rock-like splotches and texturing all over the coat of the spirit.
Tier: Tier 5Color: Lighter or darker than but similar hue to the baseTones: Can be two or three tonedShape: Natural stony/rocky appearanceHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Stone + MarbledAllows Marbled to appear like marble or granite. Can be any color, Tier 4.
Wing Ranges
Horns: Stone can touch the horns.
Beard: Stone must touch the beard.
Back: Stone must touch the back.
Belly: Stone must touch the belly.
Leg Fur: Stone must touch leg fur.
Body Protrusions: Stone must touch certain protrusions.
Fins: Stone must touch the fins.
Info: Striped is a rare fullbody marking that puts stripes along the coat of the spirit.
Tier: Tier 3Color: Any color natural to the baseTones: Single colorShape: Natural, must cover 25%+Holes: Tapering: Breaks:
Marking InteractionsHelix + StripedThis combination allows for a more traditional marbled tabby look, however requires the marking be under all tier 4 markings, and over all tier 5 markings.Banded + StripedAllows for outlining the stripes fully or partially, or having the insides of the bands bleed out. Same tier and range as either, and may be any color natural to the base.Dino + StripedAllows for full body allowed Dino coverage.
Ziggy + StripedAllows Striped/Ziggy to have drastic swaying instead of being straight/sharp. Can be either Striped or Ziggy's rules otherwise, but not a combination.
Overlay + StripedAllows for stripes to be cut out from Overlay.
Horns: Striped can touch the horns.
Beard: Striped can touch the beard.
Back: Striped can touch the back.
Belly: Striped can touch the belly.
Leg Fur: Striped can touch leg fur.
Body Protrusions: Striped can touch certain protrusions.
Fins: Striped can touch the fins.
Info: Ticked is a small rare marking where small flecking marks are present over the body like peppering or salting.
Tier: Tier 3Color: Darker or lighter than but same hue as the baseTones: Single colorShape: NaturalHoles: Tapering: Breaks:
Siamese + TickedThis combination allows for a 'roan' marking to replace the two, but must be a tier 3 marking.
Horns: Ticked cannot touch the horns.
Beard: Ticked can touch the beard.
Back: Ticked can touch the back.
Belly: Ticked can touch the belly.
Leg Fur: Ticked can touch leg fur.
Body Protrusions: Ticked can touch certain protrusions.
Fins: Ticked can touch the fins.
Tainted is a stat boost that lowers all stats and/or rates of the character in return for no failed summons via Gaia's/Yile's Summoning.This is a blanketed boost.
Tier ILowers all stats by -1 in return for a 25% of failed summons via Gaia's/Yile's Summoning instead of 33%.Tier IILowers all stats by -2 and perma-stat increase rates by half in return for 10% failed summons via Gaia's/Yile's Summoning instead of 33%.
Tier IIILowers all stats -5 and perma-stat increase rates as well as experience gained by half in return for 0% failed summons via Gaia's/Yile's Summoning.
Moon-Kissed is a stat boost that affects the luck of the Kijikaiaku in artwork of it if it is nighttime, and also decreases luck during daytime.
Tier 1+15 Luck in artwork depicting nighttime, and -5 Luck during daytime.
Tier 2In artwork depicting nighttime, +20 Luck, and -10 Luck during daytime.
Tier 3In artwork depicting nighttime, +20 Luck, plus doubles most individual items found, and -10 Luck during daytime.
Upgrade is a stat boost that effects the Stat Rate of the character.
Tier IDoubles the increase of Perma Stats via levelling. Decreases stat gain from Training by 1 point.
Tier II2.5 times Increase of stats for rebirths. Does not Stack with Tier 1. Decreases stat gain from Training by 1 point.
Tier III2.5 times Increase of stats for rebirths, Doubles the increase of Perma Stats via levelling, and double experience. Decreases stat gain from Training by 2 points.
Tier IV3 times Increase of stats for rebirths, Doubles the increase of Perma Stats via levelling, and 2.5x experience. Decreases stat gain from Training by 2 points.
Silvery is a stat boost that adds stats based on the equipment on the character that you show on the design.
Tier I+2 Random Stat if wearing equipment that shows on the design.
Tier IIAll equipment that shows on the design adds +1 Random Stat each.
Tier IIIAll equipment that shows on the design adds +2 Random Stat each.
Golden is a stat boost that adds the chance of finding more items depending on the equipment of the character, as well as drawing enemy attention. Negates the boost Headless.
Tier I33% chance of finding an extra item per equipment worn. Additionally, a 10% chance to take a hit for an ally.
Tier IIIn addition to a 33% chance of finding an extra item per equipment worn, a 33% chance of doubling a random item per equipment worn. Additionally, a 15% chance to take a hit for an ally.
Tier IIIDoubles all found items and increases the chance of rare items by increasing the total luck of the roll if wearing equipment. Does not stack with Lucky III. Additionally, a 20% chance to take a hit for an ally.
Ultra-Violet is a stat boost that adds resistance and radiation to the character.
Tier IAdds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.
Tier IIAdds a 50% chance of resisting bleeding and 20% chance of resisting confusion, as well as putting a large Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by two tiers.
Tier IIIAdds a 75% chance to resisting bleeding and 50% chance of resisting confusion, as well as putting a max Radiation effect on everyone else in the image. Resists Radiation effect on spirit.
Displays 25% of the enemies's stats and/or boosts, as well as dungeon spawnrate.
Allows recessive traits to pass in summoning.
Tier IRecessive traits have the same chance to pass as Occult traits.
Tier IIRecessive traits have the same chance to pass as Dominant traits.
Your character is unaffected by most stat boosts that impact things other than your ability to find more items, in return all effects are doubled. Does not affect boosts outside of art.
Greed will double the following boosts:
Greed will negate the following boosts:
A 50% chance to have an equal chance to find anything that can drop on any roll. Does not impact location specifics for Cove.
Adds 10 Charisma and decreases 10 attack.
Negates the part of boosts that lower stats by a difinitive number (NOT a percentage!). Diligence won't stop familiars or items being applied that reduce stats, and won't effect corruption. Diligence will also not effect boots from opponants that effect your stats, such as if you incur waning or bleeding.
Diligence will also not negate the following boosts: Weak Boosts, Negate Boosts, Greed, Pride, Gluttony, Instant Famine, You Shall Not Pass.
Diligence also negates Sloth.
Increases other Kiji's drop rates by 1. Lowers attack by 25%.
Shares up to 8 random on-geno boosts with others in the image; this is rolled and applied to everyone once per image, not per character. 5% chance to effect enemies as well. Does not affect blanketed boosts or most summoning specific boosts or boosts that affect things outside of art/lit rolls.
Decrease charisma by 20 & adds 10 stamina & luck.
All stats except speed are brought down 25%, but most boosts do twice the effect.
Adds 20 Charisma but reduces all other stats except Luck and Health by 10.