Traits

Sunset

Rarity: Legendary
Category: Markings


Info:  Sunset is a marking that puts a large patch of colorful gradients on the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color:
Must be mostly darker, cooler colors, but can have a little bit of lighter and/or hotter colors as long as it's subtle
Tones: Must be at least three-toned
Shape: Natural

Holes: Holes-No Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Sunset cannot touch the horns.

Beard: Sunset can touch the beard.

Back: Sunset can touch the back.

Belly: Sunset can touch the belly.

Leg Fur: Sunset can touch leg fur.

Body Protrusions: Sunset can touch certain protrusions.

Fins: Sunset can touch the fins.

Examples and Common Mistakes
Good Examples
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Gradient inside must be blended.
Can be in small patches as long as they aren't smaller than 10% of the body.

Common Mistakes
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Can be large patches, but cannot cover too much.
Cannot have striping or marbling in the marking.
See it in Action
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Metallic Marking

Rarity: Legendary
Category: Markings


Info:  Metallic is a legendary modifier that gives a marking a metallic or reflective sheen.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Similar shades, tones, and tints to the marking it's affecting
Tones: Must be at least two-toned
Shape: Natural

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Metallic can touch the horns.

Beard: Metallic can touch the beard.

Back: Metallic can touch the back.

Belly: Metallic can touch the belly.

Leg Fur: Metallic can touch leg fur.

Body Protrusions: Metallic can touch certain protrusions.

Fins: Metallic can touch the fins.

Examples and Common Mistakes
Good Examples
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Must affect every instance of a marking.
Can be subtle.

Common Mistakes
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Cannot glow.
Cannot cover the entire marking.
See it in Action
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Sunrise

Rarity: Legendary
Category: Markings


Info:  Sunrise is a marking that puts a large patch of colorful gradients on the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color:
Must be mostly lighter, hotter colors, but can have a little bit of darker and/or cooler colors as long as it's subtle
Tones: Must be at least three-toned
Shape: Natural

Holes: Holes-No Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Sunrise cannot touch the horns.

Beard: Sunrise can touch the beard.

Back: Sunrise can touch the back.

Belly: Sunrise can touch the belly.

Leg Fur: Sunrise can touch leg fur.

Body Protrusions: Sunrise can touch certain protrusions.

Fins: Sunrise can touch the fins.

Examples and Common Mistakes
Good Examples
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Gradient inside must be blended.
Can be large patches, as long as they don't cover too much.

Common Mistakes
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Cannot be in patches smaller than 10% of the body.
Cannot have striping or marbling in the marking.
See it in Action
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Marbled Marking

Rarity: Legendary
Category: Markings


Info:  Small or large circular splotches with a border. The splotches can be merged together.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color:
Border darker than and natural to the base, inner any color lighter than the base
Tones: Single color for border, can have gradient for inner
Shape: Circular blobs

Holes: Holes-No Tapering: Tapering-Yes Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Brindle + Marbled
Allows for patches with thin lines in a circular motion instead of circles or blobs, replicating cut tree trunks. Tier 4, marbled's range and any natural color.

Filigree + Marbled
Allows Filigree to be in patches or bunches. Can be any colors, but must have at least two tones. Tier 3.

Stone + Marbled
Allows Marbled to appear like marble or granite. Can be any color, Tier 4.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Marbled cannot touch the horns.

Beard: Marbled can touch the beard.

Back: Marbled can touch the back.

Belly: Marbled can touch the belly.

Leg Fur: Marbled can touch leg fur.

Body Protrusions: Marbled can touch certain protrusions.

Fins: Marbled can touch the fins.

Examples and Common Mistakes
Good Examples
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The entirety of the inside must be filled.
Tapering must be the same color as the border.

Common Mistakes
Marbled Bad 1
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Gradients must come from the center of each blob.
Cannot be single circles spread apart and must have some blobbage.
See it in Action
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Traced

Rarity: Legendary
Category: Markings


Info:  Creates a solid outline around the entirety of the chosen marking. Can only affect hard-edged markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Lighter or Darker than the base
Tones: Single Color
Shape: Surrounds marking it's effecting

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes   Blended-Edges-NoGradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Traced can touch the horns.

Beard: Traced can touch the beard.

Back: Traced can touch the back.

Belly: Traced can touch the belly.

Leg Fur: Traced can touch leg fur.

Body Protrusions: Traced can touch certain protrusions.

Fins: Traced can touch the fins.

Examples and Common Mistakes
Good Examples
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Traced must effect all instances of the marking it's affecting.
Traced can be thick or thin.
Traced must be a similar width through the entirety of the marking it's affecting.

Common Mistakes
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Traced cannot affect softer edged markings and can only be on hard edged markings.
Traced cannot vary in width along the marking (Unless tapering at the end).
Traced cannot affect semi transparent markings.
See it in Action
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Canvas

Rarity: Unique
Category: Markings


Info:  Inspired by Japanese woodblock paintings, Canvas can range from simple to incredibly complex designs. Cannot include handmade structures or people in the image.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1
Color:
Any Color
Tones: Any number of tones
Shape: Unnatural, man-made

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-No  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Canvas + Panda
Allows for 'tattoos' up the arms and/or legs like sleeves. Must not have faces or motifs of modern day things, must be more akin to tribal tattoos or nature motifs.

Ranges and Coverage
Kiji Full Required
Tally Full Required

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Canvas must cover the horns.

Beard: Canvas must cover the beard.

Back: Canvas must cover the back.

Belly: Canvas must cover the belly.

Leg Fur: Canvas must cover leg fur.

Body Protrusions: Canvas must cover certain protrusions.

Fins: Canvas must cover the fins.

Examples and Common Mistakes
Good Examples
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Canvas can use unrealistic colors.
Must appear fullbody.

Common Mistakes
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Canvas cannot have any man-made structures such as buildings.
Cannot be lacking in design elements.
See it in Action
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Paint Dump

Rarity: Unique
Category: Markings


Info:  Adds anywhere from one or several sections of multi-layered splatters, with each layer being a different color.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Any Color
Tones: Multiple Colors
Shape: Paint Splatter drips

Holes: Holes-Yes Tapering: Tapering-Yes Breaks: Breaks-No

Symmetry: Symmetry-NoAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Paint Dump + Pour
This combination allows for Paint Dump's marking shape with Pour's color mixing, however it must be Tier 2.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Paint Dump can touch the horns.

Beard: Paint Dump can touch the beard.

Back: Paint Dump can touch the back.

Belly: Paint Dump can touch the belly.

Leg Fur: Paint Dump can touch leg fur.

Body Protrusions: Paint Dump can touch certain protrusions.

Fins: Paint Dump can touch the fins.

Examples and Common Mistakes
Good Examples
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Paint Dump can be different shades of the same color.
It is allowed to appear as different kinds of splatters but must have a central large patch.

Common Mistakes
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Paint Dump must be splatters or drips and cannot mimic Pour.
Paint Dump cannot just be two colors and must be at least 3.
See it in Action
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Smokey Marking

Rarity: Rare
Category: Markings


Info:  Adds soft swirling patterns on the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 5
Color:
Lighter or Darker than the base
Tones: Multiple similar tones of single color
Shape: Loose or tight swirls

Holes: Holes-Yes Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-No  Mixed-Edges-Must

Optional Marking Interactions

Smokey + Mummified
This combination allows for mummified's marking shape with smokey's edging, however it must be Tier 5.

Cloudy + Smokey
Allows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Smokey can touch the horns.

Beard: Smokey can touch the beard.

Back: Smokey can touch the back.

Belly: Smokey can touch the belly.

Leg Fur: Smokey can touch leg fur.

Body Protrusions: Smokey can touch certain protrusions.

Fins: Smokey can touch the fins.

Examples and Common Mistakes
Good Examples
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Smokey can solidly go all the way to the edges of the spirit without blending it out.
The smoke side is soft or hard edges, the other side is blended or gradient edges.
Smokey can appear either as swirls or natural smoke.

Common Mistakes
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The smoke side must be hard or soft edged and cannot be blended.
The non smoke side cannot have smoke shapes and must blend out.
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Smokey cannot have instances overlapping.
It cannot be uniform.
See it in Action
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Ornate

Rarity: Unique
Category: Markings


Info:  Allows for intricate lacework or filigree patterns along the edge of a marking. Can only affect hard-edged markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Same color as the marking it's affecting, black, or white.
Tones: Single Color
Shape: Intricate and unnatural

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Patchwork + Ornate
Allows Embroidery along the edge of a marking instead of lace of any color.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Ornate can touch the horns.

Beard: Ornate can touch the beard.

Back: Ornate can touch the back.

Belly: Ornate can touch the belly.

Leg Fur: Ornate can touch leg fur.

Body Protrusions: Ornate can touch certain protrusions.

Fins: Ornate can touch the fins.

Examples and Common Mistakes
Good Examples
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Can appear as lacework.
Can appear as filigree.
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Must be thin and intricate.
Filigree-style Ornate can have breaks, but must be the same color as the marking it's effecting.

Common Mistakes
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Cannot be both lacework and filligree.
Cannot have breaks in the strands if lacework.
See it in Action
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Slash

Rarity: Common
Category: Markings


Info:  A small mark on a particular part of the body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Lighter or Darker than the base
Tones: Single Color
Shape: Stripe or V shape, can be an X, heart, or circle in certain areas as well

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No  Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Slash + Stickers
Allows Slash to be full body allowed range.

Ranges and Coverage
Kiji Range
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Wing Ranges

Feather
Leather

Horns: Slash cannot touch the horns.

Beard: Slash cannot touch the beard.

Back: Slash cannot touch the back.

Belly: Slash can touch the belly.

Leg Fur: Slash cannot touch leg fur.

Body Protrusions: Slash can touch certain protrusions.

Fins: Slash cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Slash can make an X shape or have two-three slashes in the same area.
Slash can make a heart shape, but it must be on the chest.
It is not allowed to zig-zag and must be straight.

Common Mistakes
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Slash cannot be in multiple places at once.
Slash can only make a circle when on the cheeks, chest, front of legs, and top of tail.
Slash can only make a V when on the back of the neck or throat.
See it in Action
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Swipe

Rarity: Common
Category: Markings


Info:  Creates a long, singular stripe on both sides of the spirit's body. Cannot touch the back or belly without Flicker. Must be in one of three ranges at minimum: The neck to the shoulder; the front arm to the hip/back leg; or the entire length of the tail.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Natural to the base
Tones: Single Color
Shape: Natural

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No  Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Race + Swipe
Allows Race to have multiple 'fingers' where it branches off, otherwise has the same rules as Race.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feather Range
Leather Range

Horns: Swipe cannot touch the horns.

Beard: Swipe cannot touch the beard.

Back: Swipe cannot touch the back.

Belly: Swipe cannot touch the belly.

Leg Fur: Swipe cannot touch leg fur.

Body Protrusions: Swipe cannot touch certain protrusions.

Fins: Swipe cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Swipe can sway and curve a bit.
Swipe can change width a bit.

Common Mistakes
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Swipe should not be close to or connected on the spine without Flicker.
Swipe cannot change width or direction too drastically.
See it in Action
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Inverted

Rarity: Legendary
Category: Markings


Info:  Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> dark
Tones: Same as markings affected
Shape: Same as markings affected

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes  Blended-Edges-Yes  Gradient-Edges-Yes Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Inverted can touch the horns.

Beard: Inverted can touch the beard.

Back: Inverted can touch the back.

Belly: Inverted can touch the belly.

Leg Fur: Inverted can touch leg fur.

Body Protrusions: Inverted can touch certain protrusions.

Fins: Inverted can touch the fins.

Examples and Common Mistakes
Good Examples
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The marking affected by Inverted must be visible and cannot blend into surrounding markings.
Inverted must affect all instances of the marking.

Common Mistakes
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Inverted can only affect a max of two markings.
Inverted must have both the Hue and Lightness Value swapped.
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Inverted can't affect two markings of similar range and opposing values if it makes it appear as if it wasn't affecting anything.
Inverted does not touch the saturation value!
See it in Action
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Dunked

Rarity: Common
Category: Markings


Info:   Dunked is a hard edged marking that either covers the back end or front end of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Any color natural to the base.
Tones: No gradients/multi-tones
Shape: No unnatural shapes/designs

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Dunked + Faded
Allows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.

Ranges and Coverage
Kiji Range 1
Kiji Range 2
Tally Range 1
Tally Range 2

Wings: Dunked cannot touch the wings.

Horns: Dunked must cover the horns if in range.

Beard: Dunked must touch the beard if in area.

Back: Dunked can touch the back if in area.

Belly: Dunked cannot touch the belly.

Leg Fur: Dunked can touch leg fur if in area.

Body Protrusions: Dunked can touch certain protrusions if in area.

Fins: Dunked can touch the fins if in area.

Examples and Common Mistakes
Good Examples
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If on the front half, must expand from the nose out like a sheet.
The farther Dunked is down the chest, the father up the legs it must be and vice versa.
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Dunked can be on head or tail and not the feet.
Dunked can be on feet and not connect to tail or chest.

Common Mistakes
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Dunked cannot have both head and tail ranges.
Cannot have long dips.
The whiskers must all be colored if the chest is close to full range.
See it in Action
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Cloudy Marking

Rarity: Rare
Category: Markings


Info: This marking adds soft lighter horizontal cloud-like marks along the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Lighter than but similar hue to the base
Tones: Multi-tones/gradients allowed
Shape: Natural

Holes: Holes-NoTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-No   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Cloudy + Dusted
This combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.

Starry + Cloudy
This combination allows Starry to be Tier 4 and more scattered but doesn't allow for the star flecks.

Cloudy + Smokey
Allows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Cloudy can touch the horns.

Beard: Cloudy can touch the beard.

Back: Cloudy can touch the back.

Belly: Cloudy can touch the belly.

Leg Fur: Cloudy can touch leg fur.

Body Protrusions: Cloudy can touch certain protrusions.

Fins: Cloudy can touch the fins.

Examples and Common Mistakes
Good Examples
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Can be a single streak, but must cover a large area if so.
Cloudy must be horizontal in shape.
Cloudy cannot be fully blended, and if blended edged must have bits of soft edges too.

Common Mistakes
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Nuances and gradients must be of similar hue.
Cloudy cannot mimic Merle or Smokey.
See it in Action
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Arcane

Rarity: Unique
Category: Markings


Info: Arcane is a modifier that allows you to manipulate the marking by adding runes, glowing effects, or extra colors. Cannot affect the entirety of the marking. Can only affect 1-2 markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Any color
Tones: Multi-tones/gradients allowed
Shape: Natural/Unnatural

Holes: Holes-Yes Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Arcane can touch the horns.

Beard: Arcane can touch the beard.

Back: Arcane can touch the back.

Belly: Arcane can touch the belly.

Leg Fur: Arcane can touch leg fur.

Body Protrusions: Arcane can touch certain protrusions.

Fins: Arcane can touch the fins.

Examples and Common Mistakes
Good Examples
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Glowing effects must be distinct from energy.
Runes must blend into the marking being affected.
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Arcane doesn't have to affect the entirety of the edge of a marking.
Arcane must affect every instance of the marking in the same way.

Common Mistakes
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You are not allowed to have too much going on.
Arcane cannot appear like Barbaric.
See it in Action
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Barbaric

Rarity: Unique
Category: Markings


Info: Barbaric is a modifier that affects all markings on the spirit. It creates jagged, messy edges, but won't create furlike texture. Barbaric should be choppy and uneven, and should look mostly unnatural.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Same color as marking it's effecting
Tones: Single Color
Shape: Natural/Unnatural

Holes: Holes-YesTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-No   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Barbaric can touch the horns.

Beard: Barbaric can touch the beard.

Back: Barbaric can touch the back.

Belly: Barbaric can touch the belly.

Leg Fur: Barbaric can touch leg fur.

Body Protrusions: Barbaric can touch certain protrusions.

Fins: Barbaric can touch the fins.

Examples and Common Mistakes
Good Examples
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If Barbaric is the only marking you are allowed to add varrying shades of choppy nuances along the coat.
All markings should be affected.
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Barbaric can have subtle nuances but they can't be too obvious.
Edges shouldn't be evenly textured or have fur texturing, they should be uneven and choppy.

Common Mistakes
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Barbaric shouldn't mimic lace or filigree.
Only the edges should be affected!
See it in Action
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Faceting

Rarity: Unique
Category: Markings


Info:  Faceting is a unique marking that puts a gemstone-like surface on parts of the coat. It may not restrict to markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Any color
Tones: Multiple tones
Shape: Natural or unnatural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edge-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Crested + Faceting
Gives Crested some faceting, aka restricts Faceting to Crested and allows for any color.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Faceting can touch the horns.

Beard: Faceting can touch the beard.

Back: Faceting can touch the back.

Belly: Faceting can touch the belly.

Leg Fur: Faceting can touch leg fur.

Body Protrusions: Faceting can touch certain protrusions.

Fins: Faceting can touch the fins.

Examples and Common Mistakes
Good Examples
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Faceting mimics gemstones, thus cannot be a simple gradient and must have varying degrees of hardness in the shapes it makes.
Faceting is allowed to appear like opalescence or abalone.

Common Mistakes
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Edges themselves may not fade, but the inner shapes may.
Can have shines but not sparkles.
See it in Action
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Filter

Rarity: Rare
Category: Markings


Info:  Filter is a rare marking that puts a filter or transparency on one or more markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Anything close to the marking it is affecting
Tones: Single tone
Shape: Natural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Filter can touch the horns.

Beard: Filter can touch the beard.

Back: Filter can touch the back.

Belly: Filter can touch the belly.

Leg Fur: Filter can touch leg fur.

Body Protrusions: Filter can touch certain protrusions.

Fins: Filter can touch the fins.

Examples and Common Mistakes
Good Examples
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Filter can affect markings that overlap.
(Example using Pinto and Skew, Skew being affected)
Filter can affect all markings.

Common Mistakes
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Filter must affect the entire marking it is affecting and cannot affect it partially.
If the filter effect chosen hides the marking or causes it to show in a way that's illegal it will be sent to corrections.
See it in Action
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Darkening

Rarity: Common
Category: Markings


Info:  Darkening is a free marking which darkens small areas. It can be used for ear insides, paw pads, around eyes and mouth, etc.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1
Color: Darker than but same hue as the base
Tones: Single color
Shape: Natural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Kiji Range
Tally Range

Wings: Darkening cannot touch the wings.

Horns: Darkening cannot touch the horns.

Beard: Darkening cannot touch the beard.

Back: Darkening cannot touch the back.

Belly: Darkening cannot touch the belly.

Leg Fur: Darkening cannot touch leg fur.

Body Protrusions: Darkening cannot touch certain protrusions.

Fins: Darkening cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Can be black.
Nuances must still be similar hue.

Common Mistakes
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Must be the similar hue as the base. Cannot be yellow or orange if the base is Crimson, etc.
Darkening should be subtle and not too obvious.
See it in Action
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Boots Marking

Rarity: Common
Category: Markings


Info:  Boots are a common foot marking that stretches up past the ankles. They can be on one foot or all feet.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color:
Any color natural to the base, black, or white
Tones: Can have a subtle gradient of same color
Shape: Cannot be too unnatural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-No

Optional Marking Interactions

Boots + Tips
Allows Tips to be cut out of boots, and restricts Tips to the feet.

Ranges and Coverage
Kiji Range
Tally Range

Wings: Boots cannot touch the wings.

Horns: Boots cannot touch the horns.

Beard: Boots cannot touch the beard.

Back: Boots cannot touch the back.

Belly: Boots cannot touch the belly.

Leg Fur: Boots must touch leg fur if in the area.

Body Protrusions: Boots must touch certain protrusions if in the area.

Fins: Boots cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Boots can be on only one leg.
All instances of Boots do not have to be the same shape or size.

Common Mistakes
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All instances of boots must be the same color.
Can only have fur texturing if it has leg fur.
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Boots cannot be too fancy or unnatural.
Cannot have too drastic of a nuance.
See it in Action
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