Info: Sunset is a marking that puts a large patch of colorful gradients on the coat.
Tier: Tier 4Color: Must be mostly darker, cooler colors, but can have a little bit of lighter and/or hotter colors as long as it's subtleTones: Must be at least three-tonedShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Sunrise + SunsetAllows a 50-50 split between the two within the ranges in regards to color requirements.
Sunset + CrestedAllows Crested to be any cool color, but any gradients applied have to be of similar hue(s).
Sunset + ShadedAllows for a "moon rays" effect. This means moonlight-colored rays can streak down from along the topline.
Wing Ranges
Horns: Sunset cannot touch the horns.
Beard: Sunset can touch the beard.
Back: Sunset can touch the back.
Belly: Sunset can touch the belly.
Leg Fur: Sunset can touch leg fur.
Body Protrusions: Sunset can touch certain protrusions.
Fins: Sunset can touch the fins.
Info: Metallic is a legendary modifier that gives a marking a metallic or reflective sheen.
Tier: Tier 1 ModifierColor: Similar shades, tones, and tints to the marking it's affectingTones: Must be at least two-tonedShape: NaturalVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Horns: Metallic can touch the horns.
Beard: Metallic can touch the beard.
Back: Metallic can touch the back.
Belly: Metallic can touch the belly.
Leg Fur: Metallic can touch leg fur.
Body Protrusions: Metallic can touch certain protrusions.
Fins: Metallic can touch the fins.
Info: Sunrise is a marking that puts a large patch of colorful gradients on the coat.
Tier: Tier 4Color: Must be mostly lighter, hotter colors, but can have a little bit of darker and/or cooler colors as long as it's subtleTones: Must be at least three-tonedShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Sunrise + CrestedAllows Crested to be any warm/hot color, but any gradients applied have to be of similar hue(s).
Sunrise + SnowedAllows for a "sunrays" effect. This means sunlight-colored rays can streak down from along the topline.
Horns: Sunrise cannot touch the horns.
Beard: Sunrise can touch the beard.
Back: Sunrise can touch the back.
Belly: Sunrise can touch the belly.
Leg Fur: Sunrise can touch leg fur.
Body Protrusions: Sunrise can touch certain protrusions.
Fins: Sunrise can touch the fins.
Info: Small or large circular splotches with a border. The splotches can be merged together.
Tier: Tier 4Color: Border darker than and natural to the base, inner any color lighter than the baseTones: Single color for border, can have gradient for innerShape: Circular blobsVisibility: Can be mostly hiddenHoles: Tapering: Breaks:
Brindle + MarbledAllows for patches with thin lines in a circular motion instead of circles or blobs, replicating cut tree trunks. Tier 4, marbled's range and any natural color.
Filigree + MarbledAllows Filigree to be in patches or bunches. Can be any colors, but must have at least two tones. Tier 3.
Stone + MarbledAllows Marbled to appear like marble or granite. Can be any color, Tier 4.
Horns: Marbled cannot touch the horns.
Beard: Marbled can touch the beard.
Back: Marbled can touch the back.
Belly: Marbled can touch the belly.
Leg Fur: Marbled can touch leg fur.
Body Protrusions: Marbled can touch certain protrusions.
Fins: Marbled can touch the fins.
Info: Creates a solid outline around the entirety of the chosen marking. Can only affect hard-edged markings.
Tier: Tier 1 ModifierColor: Any color natural to the baseTones: Single ColorShape: Surrounds marking it's affectingVisibility: Can be mostly hiddenHoles: Tapering: Breaks:
Horns: Traced can touch the horns.
Beard: Traced can touch the beard.
Back: Traced can touch the back.
Belly: Traced can touch the belly.
Leg Fur: Traced can touch leg fur.
Body Protrusions: Traced can touch certain protrusions.
Fins: Traced can touch the fins.
Info: Inspired by Japanese woodblock paintings, Canvas can range from simple to incredibly complex designs. Cannot include handmade structures or people in the image.
Tier: Tier 1Color: Any ColorTones: Any number of tonesShape: Unnatural, man-madeVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Canvas + PandaAllows for 'tattoos' up the arms and/or legs like sleeves. Must not have faces or motifs of modern day things, must be more akin to tribal tattoos or nature motifs.
Horns: Canvas must cover the horns.
Beard: Canvas must cover the beard.
Back: Canvas must cover the back.
Belly: Canvas must cover the belly.
Leg Fur: Canvas must cover leg fur.
Body Protrusions: Canvas must cover certain protrusions.
Fins: Canvas must cover the fins.
Info: Adds anywhere from one or several sections of multi-layered splatters, with each layer being a different color.
Tier: Tier 2Color: Any ColorsTones: Multiple Colors, at least 3Shape: Paint Splatter dripsVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Paint Dump + PourThis combination allows for Paint Dump's marking shape with Pour's color mixing, however it must be Tier 2.
Horns: Paint Dump can touch the horns.
Beard: Paint Dump can touch the beard.
Back: Paint Dump can touch the back.
Belly: Paint Dump can touch the belly.
Leg Fur: Paint Dump can touch leg fur.
Body Protrusions: Paint Dump can touch certain protrusions.
Fins: Paint Dump can touch the fins.
Info: Adds soft swirling patterns on the spirit's body.
Tier: Tier 5Color: Lighter or darker, and less saturated, than the baseTones: Multiple similar tones of single color allowedShape: Loose or tight swirlsVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Smokey + MummifiedThis combination allows for mummified's marking shape with smokey's edging, however it must be Tier 5.
Cloudy + SmokeyAllows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.
Horns: Smokey can touch the horns.
Beard: Smokey can touch the beard.
Back: Smokey can touch the back.
Belly: Smokey can touch the belly.
Leg Fur: Smokey can touch leg fur.
Body Protrusions: Smokey can touch certain protrusions.
Fins: Smokey can touch the fins.
Info: Allows for intricate lacework or filigree patterns along the edge of a marking. Can only affect hard-edged markings.
Tier: Tier 1 ModifierColor: Same color as the marking it's affecting, black, or white.Tones: Single ColorShape: Intricate and unnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Patchwork + OrnateAllows Embroidery along the edge of a marking instead of lace of any color.
Horns: Ornate can touch the horns.
Beard: Ornate can touch the beard.
Back: Ornate can touch the back.
Belly: Ornate can touch the belly.
Leg Fur: Ornate can touch leg fur.
Body Protrusions: Ornate can touch certain protrusions.
Fins: Ornate can touch the fins.
Info: A small mark on a particular part of the body.
Tier: Tier 2Color: Lighter or darker than the baseTones: Single ColorShape: Stripe or V shape, can be an X, heart, or circle in certain areas as wellVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Slash + StickersAllows Slash to be full body allowed range.
Horns: Slash cannot touch the horns.
Beard: Slash cannot touch the beard.
Back: Slash cannot touch the back.
Belly: Slash can touch the belly.
Leg Fur: Slash cannot touch leg fur.
Body Protrusions: Slash can touch certain protrusions.
Fins: Slash cannot touch the fins.
Info: Creates a long, singular stripe on both sides of the spirit's body. Cannot touch the back or belly without Flicker. Must be in one of three ranges at minimum: The neck to the shoulder; the front arm to the hip/back leg; or the entire length of the tail.
Tier: Tier 2Color: Natural to the baseTones: Single ColorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Race + SwipeAllows Race to have multiple 'fingers' where it branches off, otherwise has the same rules as Race.
Horns: Swipe cannot touch the horns.
Beard: Swipe cannot touch the beard.
Back: Swipe cannot touch the back.
Belly: Swipe cannot touch the belly.
Leg Fur: Swipe cannot touch leg fur.
Body Protrusions: Swipe cannot touch certain protrusions.
Fins: Swipe cannot touch the fins.
Info: Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.
Tier: Tier 1 ModifierColor: Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> darkTones: Same as markings affectedShape: Same as markings affectedVisibility: Can be hidden
Holes: Tapering: Breaks:
Horns: Inverted can touch the horns.
Beard: Inverted can touch the beard.
Back: Inverted can touch the back.
Belly: Inverted can touch the belly.
Leg Fur: Inverted can touch leg fur.
Body Protrusions: Inverted can touch certain protrusions.
Fins: Inverted can touch the fins.
Info: Dunked is a hard edged marking that either covers the back end or front end of the spirit.
Tier: Tier 3Color: Any color natural to the base.Tones: No gradients/multi-tonesShape: No unnatural shapes/designsVisibility: Can be hidden
Dunked + FadedAllows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.
Wings: Dunked cannot touch the wings.
Horns: Dunked must cover the horns if in range.
Beard: Dunked must touch the beard if in area.
Back: Dunked can touch the back if in area.
Belly: Dunked cannot touch the belly.
Leg Fur: Dunked can touch leg fur if in area.
Body Protrusions: Dunked can touch certain protrusions if in area.
Fins: Dunked can touch the fins if in area.
Info: This marking adds soft lighter horizontal cloud-like marks along the coat.
Tier: Tier 4Color: Lighter than the baseTones: Multi-tones/gradients allowedShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Cloudy + DustedThis combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.Starry + CloudyThis combination allows Starry to be Tier 4 and more scattered but doesn't allow for the star flecks.
Horns: Cloudy can touch the horns.
Beard: Cloudy can touch the beard.
Back: Cloudy can touch the back.
Belly: Cloudy can touch the belly.
Leg Fur: Cloudy can touch leg fur.
Body Protrusions: Cloudy can touch certain protrusions.
Fins: Cloudy can touch the fins.
Info: Arcane is a modifier that allows you to manipulate the marking by adding runes, glowing effects, or extra colors. Cannot affect the entirety of the marking. Can only affect 1-2 markings.
Tier: Tier 1 ModifierColor: Any colorTones: Multi-tones/gradients allowedShape: Natural/UnnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Horns: Arcane can touch the horns.
Beard: Arcane can touch the beard.
Back: Arcane can touch the back.
Belly: Arcane can touch the belly.
Leg Fur: Arcane can touch leg fur.
Body Protrusions: Arcane can touch certain protrusions.
Fins: Arcane can touch the fins.
Info: Barbaric is a modifier that affects all markings on the spirit. It creates jagged or chewed, messy edges, but won't create furlike texture. Barbaric should be choppy and uneven, and should look mostly unnatural.
Tier: Tier 1 ModifierColor: Same color as the marking it's affectingTones: Single ColorShape: Natural/UnnaturalVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Horns: Barbaric can touch the horns.
Beard: Barbaric can touch the beard.
Back: Barbaric can touch the back.
Belly: Barbaric can touch the belly.
Leg Fur: Barbaric can touch leg fur.
Body Protrusions: Barbaric can touch certain protrusions.
Fins: Barbaric can touch the fins.
Info: Faceting is a unique marking that puts a gemstone-like surface on parts of the coat. It may not restrict to markings.
Tier: Tier 3Color: Any colorTones: Multiple tonesShape: Natural or unnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Crested + FacetingGives Crested some faceting, aka restricts Faceting to Crested and allows for any color.
Horns: Faceting can touch the horns.
Beard: Faceting can touch the beard.
Back: Faceting can touch the back.
Belly: Faceting can touch the belly.
Leg Fur: Faceting can touch leg fur.
Body Protrusions: Faceting can touch certain protrusions.
Fins: Faceting can touch the fins.
Info: Filter is a rare marking that puts a filter or transparency on one or more markings.
Tier: Tier 1 ModifierColor: No color, only sets the affected marking on a layer filterTones: Single toneShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Horns: Filter can touch the horns.
Beard: Filter can touch the beard.
Back: Filter can touch the back.
Belly: Filter can touch the belly.
Leg Fur: Filter can touch leg fur.
Body Protrusions: Filter can touch certain protrusions.
Fins: Filter can touch the fins.
Info: Darkening is a free marking which darkens small areas. It can be used for ear insides, paw pads, around eyes and mouth, etc.
Tier: Tier 1Color: Darker than the base or any base modsTones: Single colorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Wings: Darkening cannot touch the wings.
Horns: Darkening cannot touch the horns.
Beard: Darkening cannot touch the beard.
Back: Darkening cannot touch the back.
Belly: Darkening cannot touch the belly.
Leg Fur: Darkening cannot touch leg fur.
Body Protrusions: Darkening cannot touch certain protrusions.
Fins: Darkening cannot touch the fins.
Info: Boots are a common foot marking that stretches up past the ankles. They can be on one foot or all feet.
Tier: Tier 3Color: Any color natural to the base, black, or whiteTones: Can have a subtle gradient of same colorShape: Cannot be too unnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Boots + TipsAllows Tips to be cut out of boots, and restricts Tips to the feet.
Wings: Boots cannot touch the wings.
Horns: Boots cannot touch the horns.
Beard: Boots cannot touch the beard.
Back: Boots cannot touch the back.
Belly: Boots cannot touch the belly.
Leg Fur: Boots must touch leg fur if in the area.
Body Protrusions: Boots must touch certain protrusions if in the area.
Fins: Boots cannot touch the fins.